Also, desktop simulators offer multiplayer ATC services such as VATSIM or Pilotedge, the latter being especially professional requiring actual ATC knowledge (phonetic alphabet, actual spoken instructions ect…). Then the sounds are digitally mastered as to remove unneeded ambient noise. All sounds are recorded from real aircraft with the help of our real time pilots and ground personnel. Practically every aircraft I can think of has been made with great detail.
My point: there are a lot of amazing addons out for FSX. I don't even want to get started with addon scenery. My simobjects folder is over 70GB, and I only have 6 freeware aircraft. This pack features all sounds that are present in real aircraft - inside and outside. It's true, you start buying and you can't stop. This version, FS2002, is no longer available in most stores (It is five years old, after all), but seems to be bringing, including shipping, 10-15 on eBay. Soundpack for Aerosoft A319-20-21 ASC+IAE. I actually plan on getting a new pc soon just to run X-Plane 11 as I want to become a commercial pilot in the future (I have ~6 hours in a Cessna 172) and I’d rather have systems simulated than simplicity. Flight Simulator X, the newest version, is 69 for Deluxe, 49 for Standard at Best Buy.
$10 fsx addons full#
A desktop simulator is more for people who know more about aviation and system involved in an aircraft (ie not just hitting the engine on button, but going through a full checklist). IF is more for the casual person who doesn’t necessarily know everything about aviation and is just interested in quickly getting in the air. I feel desktop simulators (X-Plane 11, P3D and the dinosaur FSX) are not comparable to a mobile flight simulator and each fills different niches.